HELLO, MY NAME IS
Portfolio
Unreal
Loma Land
Large scale installation
In this Unreal engine 5 project I worked with the Team at NBBJ/ESI to build a charming “fishbowl” of animals customized by children walking around a natural environment. The project was broadcast onto a huge 60ft wall using 3 4k projectors. The Animals can be decorated with hats, collars, and different skins and will walk, eat, sleep and play together. I came into the project to get the animation systems working and looking great, and I built the AI for how animals decide when and where to go, how they navigate and play their special play animations. A great project that required quick decision making, attention to detail, and smart work to get all the features implemented within a tight timeframe.
Media: https://news.llu.edu/health-wellness/first-of-its-kind-interactive-digital-wall-unveiled-children-s-hospital
Unannounced Unreal Engine 4 Project
Unreal
PC/Mobile
Senior Gameplay Engineer
In this Unannounced Unreal Engine 4 project, I primarily focused on the data systems and UI for the game. I built Mini games in UMG, complicated map and resource visualizations. I also built up the underlying data systems to govern the relationships between factions, control of locations, and more. The base data was procedurally generated. Beyond that I did a number of general development tasks, adding animations, particle effects, and working on dynamic loading systems.
Drawn To Life: Two Realms
Unity
PC/IOS/Android/Switch
Gameplay Engineering Lead
Drawn to Life Two Realms expanded on the whimsey and creativity of the original series by expanding on the creativity that players could express. We allowed the player not just to create their own player and drawings around the world, but we let them even customize the levels themselves to solve puzzles. I’m really proud of the work we did to make a platformer feel great on touch screen device. Interestingly I originally built an AI for the player that they could influence to navigate the levels, but we ended up preferring controlling it directly.
Marco Polo Memory
Unity
IOS/Android
Game Designer and Engineer
Marco Polo Memory was a project designed to help kids train memory. It starts as a pretty standard take on a classic “Simon” style of memory game, but using whimsical characters, and creative modes we managed to make something that connected more with kids and made that kind of memory practice fun.
Lucktastic
Unity/Java for Android and Objective C for IOS
IOS/Android
Senior Engineer
Lucktastic is a hyper casual mobile game allowing players to win real prizes for watching ads and trying new apps. I improved the performance and look and feel on this app, including prototyping and implementing a variety of exciting new mini games and experiences. I also implemented low level features in native IOS/Android for things like push notifications, deep linking, and social sharing.
Alien Academy
Unity
IOS/Android
Engineer/Designer
Alien Academy was my Thesis game for my MFA at the NYU game center. It is a strategy simulation where you have a group of aliens in school. You Direct the aliens around to meet, talk, build relationships and find happiness. But watch out, because a bad relationship could result in fights. I designed and built a bespoke AI system for the aliens allowing for rapidly building new behaviors. I also designed most of the major goals and Alien behaviors.
I bring the design and engineering worlds together
With my range of experience and skills I can bring the creative and technical sides of a project together, and help find something wonderful. I bring 15+ years of programming experience, an MFA in game design from NYU and years of experience finding the fun.